

This should better equip players to deal with this crisis. Having any Fullness now removes the speed debuff and health loss, but still won't let you regenerate health.

This would keep them slow and losing health and unable to rectify this situation. In the past however, players who reach the lowest point would then consume low nutrition foods but fill up fullness, not satiating enough of their needs to stop being malnourished. A limiting system like this is important to keep the cooking and food gathering mechanics valuable to the experience. These are difficult to reach due to the obstruction of the chair when playing seated, so we'll be addressing that in a future update.įullness and Nutrition are a difficult point in the game's balance and mechanics. You'll be prompted for this feature when you boot the game after the update, and you'll be able to use it straight away in the main menu.Īnother point of concern is a better ability to access belt docks. We've now added the ability to raise/lower your height up to certain points in increments. Many may have noticed that the Quest version of A Township Tale has a 'Grab Assist' function, that allows players to grab items off the floor without bending down (Hold trigger, aim, pull grip to grab). Next up is Accessibility, we've considered this for a long time now and as the game's expanded to a much wider player-base it's time we start addressing it. We still recommend doing the Tutorial, though. The tutorial can be returned to in the Main Menu at any point if certain details elude players. This lets players of different adaptability start their adventure in the main game's world whenever they wish.

We've decided that even if the Tutorial was perfect (which it isn't), it should still be optional. In regards to the tutorial, we've recognized this as the biggest pain point for new players coming to A Township Tale and trying to get into the game. Here is another set of changes based on the feedback we've received from the newly growing community that also aligns with what many players have experienced in the past.
